September Update

Posted by Matt on September 25, 2012

In the next week or two we’re releasing an update to the game aimed at improving many areas and experiences. We’ll be performing some behind the scenes changes this week in preparation. This is possibly our largest update from a technical point of view with huge changes to how the game is made. For this reason we are choosing to release this update to Android players first, and not the others. The reason for this is that Android does not have an approval process that our updates must go through – for Apple this can be up to two weeks! For Android we can rapidly respond to any game breaking bugs by releasing an update as soon as we fix them. Therefore, we ask for patience from other players as we ensure we can submit a bug free (as much as that is possible) update to Apple and BlackBerry.

From our news post:

  • Friend Codes – recruit your friends in return for credits
  • Credit Exchange – Trade your credits for in-game money or vice versa
  • Gang Stats included on the stats screen
  • Monthly Gang Leaderboards
  • Skull icons near player names that let you know if that player is in range and is active
  • Gang Mass mail – Message all gang members (for founders and bosses)
  • Rank changes – some diamond ranks are now easier (possible!) and there’s now a Steal rank
  • Better player report feature in Help
  • Friends and Gangs members are highlighted as such when in jail
  • Artwork for each option at the start of the game
  • We’ve lowered the score range that gangs can attack each other in
  • Integrity is less powerful now
  • We’ve changed some raid roles (the efficiency ones that worked as a ratio) to make them fairer.
  • Gangs now take HP damage at the same time as you’re destroying upgrades
  • We’ve improved our facebook login system to make it much more reliable.
  • We’ve added restrictions to turf wars and gang raids aimed at preventing duplicate account abuse.
  • We’ve rewritten much of the game in an attempt to reduce memory usage which we hope will improve performance on older phones.
  • We’re providing more options via a settings screen before you log in containing more performance related settings.
  • Pressing on a player on the Rep leaderboard allows you to browse relative to their position again
  • You can block friend requests
  • Deploy all button for gangsters
  • Attack/Steal/Spy from player profile
  • Link to gang profiles using BBcode

This blog post goes into more detail regarding the changes in the latest version of the game. Most of the time on this update was spent rewriting sections of the game to improve overall performance, which means much of the time, if we did it right, you shouldn’t be able to tell we’ve done anything.

However, that also means it’s not very interesting, and you don’t want to read about it. So I’m going to try to outline why we made certain decisions and changes to the game this time.



Friend Codes

There’s no real way to let your friends know about the game, and you don’t get rewarded for doing so. In this update, every player has their own Friend Code, which they can give to friends who don’t play. If that friend then signs up with their Friend Code and reaches 1,000 street rep, the recruiting player will be awarded some credits. You’ll also be sent a friend request when your friend signs up, so it’s easy to connect with the new player as soon as they register, and you’ll be able to help them climb that mountain to 1,000 rep.


Player activity and range indicators

In addition to being able to tell if someone is online, in various places of the game, small skull icons will appear that let you know if that player is in range for you to attack or steal from. If the skull has a red crosshair on it, it means the player is active, too.



Gang Mass Message

Gang Mass Message has been asked for since Gangs came out, it’s just taken us a while to decide on a way to do it that’s not annoying and fits the current design of Messages. Gang Founders and Bosses can send Gang Messages which appear in your inbox like normal messages. If you decide to reply to one, it’ll merge with any other conversation you’ve had with the leader that sent the message, and disappear from your inbox.


Better Report Player

When you choose to report a player by pressing the button on their profile, you’ll now be taken to a page that allows you to provide a reason and additional information.
You’ll be able to see a history of your reports, and whether they’ve been seen and resolved by a moderator. We’ll also have the ability to write a short note in reply to your report if we need to let you know something.


Jail Highlights

Sometimes you just want to give people you know a helping hand, so we’ve made the jail highlight friends in orange and gang members in purple so you can easily spot them and break them out.


Duplicate Accounts

While having multiple accounts is not against the rules – we feel you should be able to play on a different character if you like – this policy opens the game up to a lot of abuse by players who co-ordinate multiple accounts to improve their main accounts or gangs, or to give themselves an advantage in wars.

With this update, we’re hoping to prevent some of this by restricting turf wars and gang raids so that it’s harder to harass a player or gang with duplicate accounts.


Gang Raids

We’ve done a bit of rebalancing for Gang Raids in this update. Firstly, we’ve changed most of the raid roles that had a ratio involved in their score calculation so that they don’t. Using ratios was a flawed idea that is unbalanced at the start and the end of the game, and also caused players to use duplicate accounts to artificially inflate their scores.

Some examples of how we’ve changed the roles:

  • Loadout Specialist now takes into account the average time it takes for your targets to recover when attacked – if you inflict huge losses on your opponents, you’ll gain a high score here. This has replaced the gangsters lost/gangsters killed ratio.
  • Quartermaster now takes into account the average money stolen (in stacks) by players. This has replaced the money lost/money gained ratio.
  • Veteran now takes into account your average powerlevel in attacks – how much more powerful than your target you are. This has replaced the attacks/successful attacks ratio.
  • Guard now takes into account your average powerlevel in defenses – how much more powerful than your attacker you are. This has replaced the defenses/successful defenses ratio.

While it’s possible we’re going to need to make some other changes to prevent duplicate account abuse, we’re much happier with the way these roles are calculated now.

We’ve also made a few changes to how gang HQs get damaged during raids. Firstly, we’re reducing the value of integrity so it will run out faster. It’s pretty unsatisfying to repeatedly attack a gang and do nothing but reduce their integrity. We’ve also changed how damage is dealt when the integrity is gone, too. Previously, all the gang upgrades must be destroyed before the gang will start taking HP damage, which meant the process to destroy a gang was a large and arduous one. Now, if you deal some damage to the HQ you should take off some HP too.


Performance and Settings

As I mentioned at the start of this post, we’ve made many changes which should improve the performance of the game on many platforms. However, due to the nature of some phones and operating systems, we decided it wasn’t possible to provide a one size fits all game configuration. For this reason we’ve provided access to some settings on the login screen that allow you to try out and combine different settings to find the tradeoff between performance and experience that suits you.

Not all of these settings are available on all phones, so I’ve tried to mark a note when restrictions apply.

 

  • Hardware Acceleration – Only available on Android 3+
    • Vastly improves the speed and performance of the game. This was on by default in the last update, but some players have had issues with it, so we’ve made it an option.
  • Interface Type
    • Hardware – Only available on Android/iOS 5+
      • Provides fixed headers and footers for which your phone is directly responsible for rendering. This should be the best option but it can also cause strange bugs.
    • Software – Available on all platforms – Not recommended on blackberry
      • Provides a similar layout to Hardware, but is powered by us, not your phone. This may have less glitches than the Hardware version, but it’ll be much slower.
    • None – Available on all platforms
      • Provides a simpler layout, in which the header and footer are not fixed on the screen. This will be the fastest option performance wise, but you’ll lose out on the ease of use of the fixed layout.
    • Playing around with this setting may possibly improve some of the keyboard issues on Android, but as yet, we’re still unable to reproduce the issue.
  • Fast Press – Only available on Android and BlackBerry
    • For the vast majority of phones, this should be left on, as it allows you press buttons and items on screen much faster. However, slow phones sometimes don’t run fast enough for this to work at all, which can actually mean it makes the game unplayable. Turn this off if buttons often ignore your presses or you find yourself pressing items when you’re just scrolling over them.

 

We hope the Android players enjoy our update. We’re going to be fixing any bugs, including additional improvements and publishing on the other platforms as soon as we’re sure it’s completely ready.